The Main Man

I have a problem.

I’m a Main-a-holic.

I know what you’re thinking. Most likely, it’s something along the lines of “He’s done gone crazy. He must mean he’s an Altoholic.”

I posed the question to the Twitter-verse: If you two-box characters, would you consider both characters to be your Main? Granted, I didn’t get a single reply but it’s still a good question.

People have “Mains” and they have “Alts.” Alts are the toons that get played when the Main gets a little stale, or when they “just need a break.” The mistress they court when they tire of the “ball and chain.” The Mains are the characters that get first crack at the good gear, have more /played time, and are the characters that the player associates with as “their own”.

It turns out I have three characters like that. All of them enjoy killing – a Hunter, a Death Knight, and an Arms/Fury Warrior. Each of them have different tools, different methods to get the job done. Each of them, special in their own way. I have tried to designate one of them as my central focus, my “Main”. Hasn’t happened yet.

This is not as cool as you might think.

Playtime is tricky, especially with the LFG Tool in full effect. That’s three characters that need to run dungeons to get their Frost Emblems. Three characters who need their T9 gear. Just getting that done can take a couple of hours, depending on the queue time to get into the dungeon.

The wait time is not always in vain. One might run their Tournament Dailies, while another fishes to earn gold and round up mats for stat food. Another might take that earned gold and use it to level up professions.

At any one time, one of the three is working on a profession. What a gold sink. When you have three Mains, you want to make sure they have the best gear they can get their hands on. That means buying epics, or mats to make epics. Those are the kinds of purchases that doesn’t leave much leftover change to throw at a profession. Is it really that important to max out a profession? You want the best for your Main, right? When you’ve got two DSP Plate class, those extra sockets help out for gemming. Every little bit helps.

Only the best for the Mains.

My entire evening can be spent jumping between those three. It takes management skills I really don’t want to have to use when I’m playing a video game. Each of them needs their Frost Emblems. Two need to work on making gold for the third, who happens to be burning it up with getting his Blacksmithing off the ground. Oh, but he also has to work on his Argent Tournament dailies to get weapon upgrades. Then again, Tournament dailies are good gold so one of the other ones should be working on that as well. But how many times can you joust before you just want to gouge your eyes out?

I’ve put serious effort into each of the three. I’ve put in time, gold, research. I get them what they need. I get them the best things I can, with what I have. They’re like my kids.

Now I just want my kids to lock themselves in a room and fight until there’s only one survivor. He will be my Main.

Since I cannot find a way to make that happen (damn it), my only other hope is that one of them really needs to get my attention. One of them needs to break away from the other two in some form. Maybe a huge weapon upgrade puts one of them head and shoulders above the rest. Something. Anything.

This is how burnout happens. Right now, I can’t let my kids down.

… sounds like I’ve already reached “full scorched” status between my ears.

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About Donny Rokk

Gamer. Writer. Lover. Fighter. Defying stereotypes, one nerdgasm at a time.

Posted on February 7, 2010, in Blog. Bookmark the permalink. Comments Off on The Main Man.

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